- Describe your topic: Technology and play in children. The switch in recent years from traditional toys and games that are tangible and require imagination (playing house, etc) to online games and technologically interactive toys like webkinz.
- What are some of the most interesting conversations taking place surrounding this topic? s -are these technologies promoting higher cognitive development or are they detrimental to childrens learning?
-Child development theorists
-'Piagetians' and 'Vygotskyians'
-Developers/scientists behind these educational games/technologies
-Teachers/Parents
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3. Can you imagine any relevant conversations you have missed?
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4. If you could get representatives of just two groups into a room, what pair would make for the most interesting matchup?
-the promoters of these technological advances vs. those who are against the influence of technology
5. Of these, which one has the fewest limitations for a student researcher like myself(ex. Theoretical Physics is fascinating but hard to break into)?
promotion of technology use
6. Of these, which best lend themselves to first-hand research?
technology use in classrooms
7. Of these, which best lend themselves to discussion in terms of the assignment theme--digital culture-- exposing the unfamiliar or surprising dimensions?
8. Based on these answers, the most relevant conversations are:
Based on the answers above, an interesting, relevant research question would be
What evidence exists that technology use is good/bad presence in classrooms?
Are children's cognitive development suffering because of overexposure to technology in there play time/toys/games.

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