This article will reflect upon digital
user privacy being traded for the chance to socialize "for free" on a digital
social network. Are consumers and social
network users benefiting more of less than companies from the marketing
research they are providing at little or no cost to marketing and research
corporations? Social websites, such as
fan forums of television shows and video gaming systems are a frugal method of
business marketing and research providing a wealth of detailed information. Market and research data collection comes
from not only the official sites of these shows and systems, but from informal
fan sites that researchers from corporations use to gain valuable
information. Marketing and reseach
information, which in the past has been comprised of sparce information after
an extensive amount of time and monentary expediture, has a digital tool at
their disposal. People are willing to
publicly post what their views are about television shows and products. These indepth, albeit indirect, reviews of shows
and products have allowed marketers and researchers to develop new ideas for
television show writers and tailor new manufactured goods services in which
consumers seek. The research-social
network dynamic that has been provided creates a potentially increased effect
on product consumption on the part of the consumer.

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